Available on the existing Atmospherics kit with Air Conditioners and Filtration machines. Storing water got you down? At the expense of power, you can turn that excess water into a bunch of heat and a somewhat risky mix of Oxygen and Volatiles using the new Electrolysis Machine. Improvements were also made to the weapons, with some now featuring recoil and the ability to aim-down-sights. If they run out of health while on their base build state they will become wreckage that can be removed with an angle grinder or welder. filled frames will become unfilled frames. Some structures will now also undo build states if they take sufficient damage, ie.
The damage system supports various damage types, so ultimately this could support the ability to show a different destroyed version of a structure if it was destroyed by fire, vs being destroyed by impact. They are built on the small grid, and can be deconstructed using the angle grinder.Ĭontinuing on from the weapon additions last week, we've begun expanding the destruction system to make it easier to add various broken variants of buildings and switch to them when they take enough damage. You can now construct Ladder Kits at the Autolathe or Fabricator. Now that onto our third weekly update, we hope you're enjoying the more regular patch cycle! We can't guarantee it'll happen every week, or that the amount of content will always be the same - but thanks to the amazing job those on the beta branch are doing reporting bugs we're able to give everyone the new toys to play with as soon as possible.
It's certainly possible that some drivers and/or APIs on Windows are technically "better" for games, I can't know for sure. That said, I don't develop any ("modern") games myself. As a consequence, you're dealing a lot with emulation (FreeBSD's Linuxulator, maybe wine) trying to run many games. So, I'd say it's more the other way around: Game vendors mostly support Windows (and nowadays increasingly Linux). Plus there must be "easy" to use, sane and stable APIs available for using all these features. From the OS point of view, my spontaneous answer would be: it needs performant drivers for 3d rendering (full screen), low-latency audio and a variety of input devices. Context is gaming on some general-purpose PC*, so we're talking about an OS. Click to expand.For this, you'd first have to define what "support for gaming" should mean.